Namco's latest wonder, Crisis Zone, is not only a marvel of software engineering, but quite possibly a final hurrah for System 23 (which also housed Time Crisis 2). With their System 11 board, Namco singlehandedly dominated both arcades and consoles they gave coin operators an affordable (and profitable) alternative to Sega's high-end Model 2 games, while ensuring that home conversions on the PlayStation were flawless and identical. And to their credit, Namco was first with the notion that arcade and consumer development should reach a perfect compromise so both parties benefit. Their biggest arcade titles have consistently upped the ante on existing genres-everything from driving, riding, fighting to shooting, skiing, dancing, you name it. Namco has always been about refining rather than defining.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |